


Rom.json and Super_Mario_Sunshine_Stardust-trimmed.hash: these files, together, contain 4 different hashes for the ROM. Contains lots of emu settings, most of which I don't understand. nfig: this seems to be the config file for the emulator. Personally, I'm hoping that we can eventually swap out that ROM and play other Gamecube games on the Switch! Not sure if this information is already available (it probably is), but I decided to post this here so that we can discuss it. This would also explain the ROM's small file size. Interestingly, cutscenes don't display at all, although their audio plays, which makes me think that they must be stored separately in the romfs. As you can see, its title ID is GMSP01, and it runs in widescreen out of the box. Here's the ROM running in Dolphin on my laptop. I decided to try running this ROM in Dolphin, expecting it to not work due to being in some kind of proprietary format to my surprise though, it actually worked! (This was my first time doing this btw.) I discovered that, within the "" file, there is a ~300 MB ROM of Super Mario Sunshine called "Super_Mario_Sunshine_Stardust-trimmed.gcm". After discovering that 3D All Stars uses emulation, I really wanted to extract the game's romfs and see how it works myself.
